What I Want to See in Pokemon Sun and Moon

In case you hadn’t noticed, I’m a bit of a fan of Pokemon. So when the Big N announced Sun and Moon to coincide with the release of the franchise’s 20th anniversary (God DAMMIT I’m getting old), I was beside myself with excitement.

“NEW STARTERS OH MY GOD”

“NEW LOCATION BASED ON HAWAII OH SHIT”

“A LION AND A BAT AS LEGENDARIES SWEET LORD”

“THAT’S WEIRD WHY DO I SMELL TOAST”

A new generation of Pokemon being announced is always an exciting prospect, and 7 is no different. Many fans consider Gen 6, which consisted of X and Y, to be the best generation since the original 151. I am very much inclined to agree. What with the introduction of Mega Evolution, the arrival of the competitive scene balancing patch that was the Fairy-type, the best looking sprites and world the franchise has ever seen, or whatever else tickled your fancy, X and Y were benchmarks for the prolific monster-collecting franchise.

While we may not have a lot of information about Sun and Moon at the time of this writing, what we have seen from Gen 7 looks awful promising. That being said, there are a few specific things I would like to see. Namely…

 

An Updated IV System

One of the more stealthy changes that Gen 6 made to the Pokemon franchise was the introduction of Super Training. Super Training took a concept that was previously only known/understood by the most hardcore fans (Effort Values, or EVs for short) and brought it to the front lines with a minigame. The idea was brilliant: those that didn’t have the time to kill 200 Machops in a row could now shoot a soccer ball at a balloon shaped like an Axew to increase their Pokemon’s Attack stat.

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That may be the strangest sentence I’ve ever written. And the most Japanese.

The Individual Value (IV) system, however, remains locked away to all but the most hardcore Pokemon fans. These secret values are essentially a Pokemon’s DNA, with unique values differentiating Pokemon from one another by changing their stats. When it comes to playing competitively, however, these hidden stat values can be the difference between victory and defeat.

Maybe it’s the kid in me, but I have never liked this. In all honesty, I would be perfectly happy completely doing away with the IV system, but that’s a pipe dream. I’m not suggesting a change that drastic. What I am suggesting is implementing something akin to Super Training that would allow players to observe and even change their Pokemon’s IV points. Yes, I understand that these values are supposed to remain unchanged and make the Pokemon unique, but I think it may be time for a change.

 

More/Better New Pokemon

I love Pokemon more than few other things in life, but even a shameless obsessive fan like myself can admit that the designs of many Pokemon in recent years have been… lackluster. That’s not to say all of them, of course. Greninja and Noivern are two of my favorite Pokemon ever, and they’re both from Gen 6. Unfortunately, the last two generations have also brought with them sentient bags of garbage, ice cream cones, and keys. I mean, come on. If I wanted to play a Japanese monster-collecting game where the creature designs are shit, I would go play Digimon.

Sukamon

This a real Digimon, in case you were unfamiliar. His name is Sukamon, and he is shit. And I mean literal shit. As in sentient poop, wearing more leather bracelets than you did at 13. I would make fun of it, but… It would feel wrong. Like kicking a child that’s on crutches.

I’m not so ignorant as to think it’s easy designing Pokemon. Far from it: I acknowledge that it is incredibly difficult. All I’m saying is that some designs should probably be left on the cutting room floor (here’s looking at you, Garbodor).

And I know this is directly contradictory to what I just said, but I would also love to see more new Pokemon introduced. Gen 6 didn’t introduce very many new creatures, but this was somewhat mitigated by the addition of Mega Evolutions. Gen 7 is (most likely) not introducing any concepts as drastic as this, so they should devote more time to adding even more monsters to the roster.

 

MORE MEGA EVOLUTIONS

I love Mega Evolution. Jesus hot sauce Christmas cake do I love Mega Evolution. When I first heard about it as a concept, I thought to myself, “Oh, that’s kinda cool. I wonder how that will change the game.” I had no idea that it would become my favorite change the franchise has ever made. In both casual and competitive play, online battles and story battles, it has completely changed the way I play.

I’ve already written two articles about Pokemon that I think need Mega Evolutions (I’ve already linked to both of them in this article, but… eh, what the hell, that would require scrolling back up to the top; here they are again), but that’s just scratching the surface. There are plenty more Pokemon that I didn’t touch on in those articles that need Megas, and it’s damn near past time for Game Freak to get on this.

More, please.

These are just a few things I’d like to see in Sun and Moon. That is a very exhaustive list, so for the sake of brevity, I just stuck with the three that I’ve thought about the most. If you want to talk all things Pokemon, tell me about your idea for a Mega Evolution, pitch an idea I didn’t talk about here, or anything else in the world, leave a comment below.

Jordan Barbeau

A simple man with simple tastes. Games, comics and movies are all I need to be happy.

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